I'm fine with being the 'Darth Vader' of the story. It never should have happened in the first place. But how can you play an MMO under those conditions. There's no where to go from there and leaders don't risk their lives and go on missions. Player characters should never be the leader of a faction or ruler of the Galaxy. I don't have any issue with serving the leader of the Sith Empire. Personally, and this is just my opinion, I wanted and still want to serve as a loyal soldier of the Empire. Jedi Knights and Republic Troopers that couldn't serve the the Republic?ĭarksiders and Lightsiders, Mortal enemies working together? Sithlords who couldn't serve the Sith Empire? That we weren't allowed to serve our factions was a travesty. I've said it lots of times over the years. That was one of the worst things they've ever done in this game story wise. They missed a lot of potential of keeping people interested but apparently spending resources on changing the UI is more important. If the higher up doesn't care, of course the writer team will only write 1 generic story that only feature irrelevant jedi/sith specific dialogues AT BEST. If the higher up who decides "how this game should be" requires individualism for the same main story, the writer team will has to make it happen. The lack of class specific dialogue is one thing I despise.īut is this the writer's fault? I don't think so. (if done correctly) could easily set up a mystery for the next story line as well. My only concern is that will there be enough genuine support for SWTOR to allow ALL of these pieces of the puzzle to be finally put together! IMO. Taking that sort of thing into consideration when writing the various stories is what helped many folks to make that initial strong connection to the game in the first place. EVEN as the Alliance commander a Jedi simply will not think (and probably react) in the same manner as someone with the background of Smuggler (who can be a bit of a rascal from time to time). I do agree that the stories need to reflect our individual classes again! IMO that would be helpful. Oggurobb, Tau and alliance commander regarding the artifact. Sadly, we got the second but not the first, so nothing will change, I'm afraid. They have no money and the higher up would rather have them write another irrelevant background story for another irrelevant GS Comp than actual interesting character focused stories. Heck, they can't even write 2 independent stories that complement each other like RotHC. They can't write 8 individual stories like the vanilla class stories even if they wants to. Higher up like this won't invest in a good story, and the writer can only do so much if the higher up demands them to drag the same old stale story for 20,000 years. Wasted whatever little resources they have on superficial things like the UI that even isn't a visual improvement. The dreadful 7.0 gearing system that drove a lot of players away. Quick Travel tax that has zero positive impact to the inflation. It's obvious by the "balance" of classes. The leader of this game dev has zero idea of what to do with the game. I might complain a lot about the story, but I don't think the actual blame is on the current writer team. I’ve made great friends and I’ve made awesome stories doing my own RP with small communities, but… man. I’ve loved this game as a platform and I’ve spent 11 years of my life playing this. So much potential, so many missteps, and even the one thing that’s stayed consistent - the single player story - is… just not good.Īnd yes, I know, Broadsword almost certainly isn’t going to be giving us more and we’re nearing the end of the current era and I just sit back and wonder what’s even left.ĭunno. Why does this game invest so heavily in cinematics, in conversations, in voiceover, when it fundamentally has nothing to say and nowhere to go? How does one even fix this?Īt this point I don’t know how you save anything without a reboot, but how can you reboot or relaunch or restart when you’ve invested so much into perpetually circling the drain? The game’s devoted to a half dozen companions that they’ve also killed off, and they’ve tried to create new relationships by removing the old cast and slowly bringing them back and remixing who’s who, without any of the weight or the energy of the vanilla stories. We’re back to being couriers but without any real identity. We’ve abandoned our class stories and our factions, become the most powerful people in the galaxy, then lost our fleet and limped back to our factions. We’ve been following Malgus’s same vision of the galaxy on fire arguably since Deceived and at least since Onslaught in 2019… and we still literally only know that what he’s planning to do will set the galaxy on fire. We bounce around to these random locations while accomplishing very little of note. I’ve been thinking about the game’s narrative arc and I’m just… really at a loss.
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